Nicole also led the Disney Hour of Code program inspiring millions of children globally to try computer science and developed far-reaching campaigns with non-profit partners.
Shilling advocates strongly for improved technology and research for autistic students and adults. Shilling developed successful and high impact programs to treat PTSD in service members using virtual reality and graphic novel art therapy and also developed programs with Sesame Workshop to help children cope with deployments, injury and grief.
Collected Essays ; Woman as Gamers: He is a retired Navy Captain and served for 22 years as a Navy Aerospace Experimental Psychologist focusing on training, education and psychological health.
Mertes is Executive Producer of over a dozen independent documentaries, including: He is one of the co-founders of Games For Change. He is the founding partner of ZMQ with his twin brother, Hilmi. With over 10 years of experience in game development and animation production, he has been constantly exploring on using gamification for neuro-rehabilitation.
In partnership with mtvU and a team of socially conscious collaborators, Susana developed the multiple-award winning game Darfur is Dying. Kurt is a strong believer in using games for social change. He also heads House of Learning, a social initiative program of ZMQ Software Systems, which develops world-class learning and edutainment solutions for semi-literates, underprivileged, physically handicapped and out-of-school children on wide variety of technologies from Internet based community learning systems, Intranet based closed net learning to stand-alone learning.
Previously, Shilling was appointed by the Obama Administration to the U. What Video Games Have to Teach Us About Learning and LiteracySecond Edition argues that good video games are designed to enhance learning through effective learning principles supported by research in the Learning Sciences.
She is a co-founder of the game design collective Take Action Games, which seeks to address critical social issues via innovative gameplay.
An Israeli-American entrepreneur known for her edu-tech innovations, she has pioneered the use of new-media technology for cultivating creative learning, innovation, and globalization through constructionist learning theory since the s.
Prior to joining American Express, Meredith held the position of Associate Director of Marketing at the American Museum of Natural History where she developed campaigns to increase attendance to the museum and support for its education, conservation, scientific and public programming.
Prior to founding Mokuni, he has worked professionally as a game developer and visual development artist in Shanghai. Situated Language and Learning places video games within an overall theory of learning and literacy and shows how they can help us in thinking about the reform of schools.
He is a member of the National Academy of Education. Now, through Vortovia, Nicole consults to businesses, nonprofits, and individuals who want to make a lasting impact and reach the greatest audience possible. Before moving to Kenya, Suzanne was co-founder and former president of Games for Change, which she led for six years, becoming the catalyzer and primary voice for a new movement.
Benjamin received his PhD at the Annenberg School for Communication at USC, where he investigated how digital media foster civic engagement, informal learning and activism. Barry speaks frequently around the country at conferences and leads professional development trainings for a wide variety of educational, civic and cultural institutions and published articles in a wide variety of publications.
Suzanne Seggerman Independent Consultant Suzanne Seggerman is an award-winning non-profit leader and public speaker, with a long career dedicated to helping people and causes across a variety of media and platforms. SinceKurt has been leading Mokuni team to develop and publish mobile game projects.
He also worked at Media Arts Lab on global campaigns for Apple.Two Extraordinary Museum Collections Join Forces To Create A Landmark Exhibition of Sargent Watercolors.
The Brooklyn Museum and The Museum of Fine Arts, Boston both purchased significant works in watercolor by John Singer Sargent.
Sargent only participated in two major watercolor exhibitions in the United States during his lifetime (). ABOUT US. Founded inGames for Change empowers game creators and social innovators to drive real-world change using games and technology that help people to learn, improve their communities, and contribute to make the world a better place.Download